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context
online-game
hardware-interface
"Mental imMigration"
- a collective networked environment which allows on a playful level experiental
approaches to new forms of global teleworking.
definition: mental imMigration
requires from teleworkers a mental, immaterial migration in another cultural
logic. This does not imply a traditional concept of migration, i.e. the
physical leaving of a home caused by political and/or other
existential circumstances, or the exterritorialisation of a cultural identity.
Thus mental immigration does not require a physical travel. The already
existing physical working and living situation of a worker stay the same
, but the immaterial part of the work (the service) is transferred in
another cultural context. (i.e Call Centers of global enterprises: service
workers in the so called third world take over the call service after
office closing-hours in the western part of the world. These teleworkers
are performing a double consciousness, to be here and there, a form of
consciousness which influences the conditions of language, of gender,
and infiltrates thus the roles of education,of work, of citizen, ETC.
- one has to play in tele-jobs. (V. Grassmuck).
The actual tele-working conditions provoke rather a blind copying of western
cultural logics (workers in call centers imitate western dialects in providing
technology support, transcriptions of texts and programming styles are
trained linear in western styles of working and thinking instead of rearticulating
them through a personal confrontation). These enables a digital divide
between those who are able to switch virtuosly between different cultural
and technological structures and those who are not able or willing to
do so.
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2001 (concept)
This page shows the current state of the project. In this pre-phase it presents
the temporary collaboration with Rajele Jain.
krcf
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