 |
  



|
 |


on-line game

collaborative map
scenario
game-rules
game-emulator



The project
turns around
the perspectives as a mirror
site: Here western immaterial
worker become immigrants in
a specific environment with
unknown cultural specificas.
The environment
consists of
a collective game- territory
( in the logics and aesthetics
of a Nintendo gameboy). The territory consists of 30 sub-
cells , spaces which represent
different specific living and
working situations of female teleworkers in Cyberabads.

|
 |