The
project turns around the perspectives as a mirror site: Here western immaterial
worker become immigrants in a specific environment with unknown cultural
specificas.
The environment consists of a collective game- territory ( in the logics
and aesthetics of a Nintendo gameboy). The territory consists of 30 sub-
cells , spaces which represent different specific living and working situations
of female teleworkers in Cyberabads.
In each cell the player becomes represented by a specific female avatar.
The avatar stands for different work forms: programmer, service worker,
enterpreneur, secretary, etc..., which has to perform several tasks in the
game environment. For solving these tasks the player has to achieve insight
views in the daily living and working requirements of Indian female teleworkers
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